Light and sound


Devlog #1

Basic pathfinding for enemies

The pathfinding for the enemies was a bit tricky. On the first run, they look for the ancient crystal and follow the path. If you block the spawn with buildings, the enemies get stuck. I removed the buildings from the pathfinding grid and have the mob check the next tile. If a building is on the path, it will be attacked.

I also added randomly placed spawns. Next problem: There is no path to the ancient crystal through the dirt. This means the enemies have to learn to dig… Now they dig directly from the spawn to the ancient crystal.

Light settings

I’ve done some work on the lighting settings. Now the game is darker and the lighting effects are much more noticeable. I wanted to enhance the feeling of a cave. Now the torches that light up the rooms have a real added value.

Sounds

Over the last 3 days I have been trying to create some sound effects. The quality is ok for the first try. I got to know some functions and weaknesses of Audacity. Do you have a better free software for this purpose?

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